
However, it also reflects the fact that MG Survive's crafting, inventory and building menus are even more of a disaster zone than the displaced wreckage of MGSV's Mother Base, which acts as central backdrop to Survive's zomb-o-stealth shenanigans. There isn't a central store to which you go to pick and choose paid goodies from, but rather SV Coins, as the paid currency, just crop up all over the interface in inconsistent and sometimes unexpected ways.Ĭlearly there's something deliberate there, in terms of the game showing you what you could have while you're looking glumly at what you do have. Me, I like the game well enough, but my central concern is how crudely this stuff has been implemented. This is all thoroughly (and depressingly) modern in-app purchase fare, of course, but maybe it's causing more public ructions than usual here because it only adds to the sense that a Metal Gear ship bereft of its traditional captain is one doomed to turn wildly off-course. And this is in a game that costs $40/£35 upfront. $10 to buy a second character slot, for instance, or $2 for a one-day temporary boost to the points required to level your guy up. Like Metal Gear Solid V before, microtransactions have crept into Survive, and though they're not at all necessary to either singleplayer or co-op in the open-world base-building survival sandbox, they do push against the limits of fairness.

I'm having a significantly better time than I'd expected with Solid crew spin-off Metal Gear Survive, but something about it does rub me up the wrong way - and I'm not talking about whether or not it stuck a dagger in Kojima's kidney or how heavily it borrows from other survival games.
